Raag Basant
Commentary

Raag Basant, Hindol, Mehl 5 (Guru Arjan)

Make your gameboard out of good deeds and truth — and win the one game the One loves to watch.

The Arc

The chaupar shabad — life as a board game played together. Gather close, drop the split, second-guessing mind, and team up in the Name; spread your mat and sit. Here is how to throw the dice: keep the Name day and night, and the end of your turn holds no pain, only a gentle finish. Make good, fair actions your board and truthful living your dice, and the real win is beating your own grabbing, anger, and clinging. Begin the day fresh and end it keeping the One in mind, and a true teacher helps you over the hardest moves toward home. For the One set up the whole game, plays every side, and watches — and the one who plays awake wins and walks home.

Key Vocabulary

  • dubidhaa door — dropping double-mindedness before the game begins.
  • paasaa dhaalahu — casting the dice of life.
  • chauparh saajahu... saaree — the board and pieces made of deeds and truth.
  • bikhrhe daau langhaavai — carried over the difficult throws.
  • jin baajee ghar aaiaa — winning the game and coming home.

Themes and Cross-Connections

Life as a game of chaupar; the real opponents are one's own habits.

For Raag Basant

A playful Hindol turn within Basant — the springtime game of a life well played.

Translation Notes

'At the very last moment you shall not suffer' rendered as a gentle, painless finish to one's turn, not a dread of death. The four inner opponents (kaam, krodh, lobh, moh) named simply for children as grabbing, anger, greed, and clinging.

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